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.github Enable mono editor build in CI 2021-11-09 11:02:04 +01:00
core Merge pull request #54869 from akien-mga/string-remove-erase 2021-11-11 13:00:21 +01:00
doc Merge pull request #54857 from nekomatata/raycast-hit-from-inside 2021-11-11 18:22:53 +01:00
drivers Windows: Fix compilation warnings with GCC 11.2.1 2021-11-10 15:13:05 +01:00
editor Fix node naming in scene tree dock 2021-11-11 22:30:41 +01:00
main Move Mono unhandled exception setting to be located within a subsection 2021-11-10 17:31:54 +01:00
misc Merge pull request #52945 from bruvzg/macos_editor_translation 2021-11-09 00:09:32 +01:00
modules Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00
platform Merge pull request #54876 from bruvzg/no_captured_move 2021-11-11 14:47:13 +01:00
scene Merge pull request #54857 from nekomatata/raycast-hit-from-inside 2021-11-11 18:22:53 +01:00
servers Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
tests String: Remove erase method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
thirdparty HarfBuzz: Update to version 3.1.1 2021-11-08 13:26:21 +02:00
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.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
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.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
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DONORS.md Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
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glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
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logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Fix import for collections Mapping 2021-10-25 00:20:28 +03:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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