godot/main
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
app_icon.png
main.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
main.h
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
performance.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
SCsub
splash.png