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This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position` |
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.. | ||
animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree.cpp | ||
animation_tree.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
tween.cpp | ||
tween.h |