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https://github.com/godotengine/godot
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de0ca3b999
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed).
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "text_server_adv.h"
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void initialize_text_server_adv_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
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return;
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}
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GDREGISTER_CLASS(TextServerAdvanced);
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TextServerManager *tsman = TextServerManager::get_singleton();
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if (tsman) {
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Ref<TextServerAdvanced> ts;
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ts.instantiate();
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tsman->add_interface(ts);
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}
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}
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void uninitialize_text_server_adv_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) {
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return;
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}
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}
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#ifdef GDEXTENSION
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/memory.hpp>
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using namespace godot;
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extern "C" {
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GDNativeBool GDN_EXPORT textserver_advanced_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
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GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
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init_obj.register_initializer(&initialize_text_server_adv_module);
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init_obj.register_terminator(&uninitialize_text_server_adv_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SERVERS);
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return init_obj.init();
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}
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} // ! extern "C"
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#endif // ! GDEXTENSION
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