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https://github.com/godotengine/godot
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29 lines
864 B
Python
29 lines
864 B
Python
#!/usr/bin/env python
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import build_scripts.mono_configure as mono_configure
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Import("env")
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Import("env_modules")
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env_mono = env_modules.Clone()
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# Configure Mono
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mono_configure.configure(env, env_mono)
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# Add sources
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env_mono.add_source_files(env.modules_sources, "*.cpp")
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env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
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env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
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env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
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if env["platform"] in ["macos", "ios"]:
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
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if env.editor_build:
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env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
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SConscript("editor/script_templates/SCsub")
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