mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
26 lines
969 B
XML
26 lines
969 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshTexture" inherits="Texture2D" version="4.0">
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<brief_description>
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Simple texture that uses a mesh to draw itself.
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</brief_description>
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<description>
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Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
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Sets the base texture that the Mesh will use to draw.
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</member>
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<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
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Sets the size of the image, needed for reference.
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</member>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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Sets the mesh used to draw. It must be a mesh using 2D vertices.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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