godot/doc/classes/ConfirmationDialog.xml
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00

36 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConfirmationDialog" inherits="AcceptDialog" version="4.0">
<brief_description>
Dialog for confirmation of actions.
</brief_description>
<description>
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
[codeblocks]
[gdscript]
get_cancel().connect("pressed", self, "cancelled")
[/gdscript]
[csharp]
GetCancel().Connect("pressed", this, nameof(Cancelled));
[/csharp]
[/codeblocks]
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cancel_button">
<return type="Button">
</return>
<description>
Returns the cancel button.
</description>
</method>
</methods>
<members>
<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" override="true" default="Vector2i( 200, 70 )" />
<member name="size" type="Vector2i" setter="set_size" getter="get_size" override="true" default="Vector2i( 200, 100 )" />
<member name="title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Please Confirm...&quot;" />
</members>
<constants>
</constants>
</class>