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Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. |
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.. | ||
document_icons | ||
html | ||
ios_xcode | ||
linux | ||
osx_template.app/Contents | ||
osx_tools.app/Contents | ||
shell | ||
uwp_template | ||
windows | ||
project_icon.svg |