mirror of
https://github.com/godotengine/godot
synced 2024-09-06 03:13:26 +00:00
![]() Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue"). |
||
---|---|---|
.. | ||
debugger_marshalls.cpp | ||
debugger_marshalls.h | ||
engine_debugger.cpp | ||
engine_debugger.h | ||
engine_profiler.cpp | ||
engine_profiler.h | ||
local_debugger.cpp | ||
local_debugger.h | ||
remote_debugger.cpp | ||
remote_debugger.h | ||
remote_debugger_peer.cpp | ||
remote_debugger_peer.h | ||
script_debugger.cpp | ||
script_debugger.h | ||
SCsub |