godot/modules/multiplayer
Fabio Alessandrelli 61cf7d180c [MP] Optimize multiplayer NodePath caching
Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
..
doc_classes [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
editor [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
config.py
multiplayer_debugger.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
multiplayer_debugger.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
multiplayer_spawner.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
multiplayer_spawner.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
multiplayer_synchronizer.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
multiplayer_synchronizer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_cache_interface.cpp [MP] Optimize multiplayer NodePath caching 2023-10-10 14:42:48 +02:00
scene_cache_interface.h [MP] Optimize multiplayer NodePath caching 2023-10-10 14:42:48 +02:00
scene_multiplayer.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_multiplayer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_replication_config.cpp [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_config.h [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_interface.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
scene_replication_interface.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
scene_rpc_interface.cpp [MP] Optimize multiplayer NodePath caching 2023-10-10 14:42:48 +02:00
scene_rpc_interface.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00