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https://github.com/godotengine/godot
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89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
/**************************************************************************/
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/* thorvg_svg_in_ot.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef THORVG_SVG_IN_OT_H
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#define THORVG_SVG_IN_OT_H
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#ifdef GDEXTENSION
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// Headers for building as GDExtension plug-in.
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#include <godot_cpp/core/mutex_lock.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/templates/hash_map.hpp>
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using namespace godot;
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#else
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// Headers for building as built-in module.
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#include "core/os/mutex.h"
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#include "core/templates/hash_map.h"
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#include "core/typedefs.h"
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#include "modules/modules_enabled.gen.h" // For svg, freetype.
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#endif
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#ifdef MODULE_SVG_ENABLED
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#ifdef MODULE_FREETYPE_ENABLED
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#include <freetype/freetype.h>
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#include <freetype/otsvg.h>
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#include <ft2build.h>
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#include <thorvg.h>
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struct GL_State {
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bool ready = false;
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float bmp_x = 0;
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float bmp_y = 0;
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float x = 0;
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float y = 0;
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float w = 0;
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float h = 0;
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CharString xml_code;
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tvg::Matrix m;
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};
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struct TVG_State {
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Mutex mutex;
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HashMap<uint32_t, GL_State> glyph_map;
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};
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FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state);
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void tvg_svg_in_ot_free(FT_Pointer *p_state);
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FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state);
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FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state);
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SVG_RendererHooks *get_tvg_svg_in_ot_hooks();
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#endif // MODULE_FREETYPE_ENABLED
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#endif // MODULE_SVG_ENABLED
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#endif // THORVG_SVG_IN_OT_H
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