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https://github.com/godotengine/godot
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24 lines
1.4 KiB
Text
24 lines
1.4 KiB
Text
[configuration]
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entry_symbol = "textserver_fallback_init"
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[libraries]
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linux.x86_64.debug = "bin/libtextserver_fallback.linux.template_debug.x86_64.so"
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linux.x86_64.release = "bin/libtextserver_fallback.linux.template_release.x86_64.so"
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linux.x86_32.debug = "bin/libtextserver_fallback.linux.template_debug.x86_32.so"
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linux.x86_32.release = "bin/libtextserver_fallback.linux.template_release.x86_32.so"
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linux.arm64.debug = "bin/libtextserver_fallback.linux.template_debug.arm64.so"
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linux.arm64.release = "bin/libtextserver_fallback.linux.template_release.arm64.so"
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linux.rv64.debug = "bin/libtextserver_fallback.linux.template_debug.rv64.so"
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linux.rv64.release = "bin/libtextserver_fallback.linux.template_release.rv64.so"
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windows.x86_64.debug = "bin/libtextserver_fallback.windows.template_debug.x86_64.dll"
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windows.x86_64.release = "bin/libtextserver_fallback.windows.template_release.x86_64.dll"
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windows.x86_32.debug = "bin/libtextserver_fallback.windows.template_debug.x86_32.dll"
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windows.x86_32.release = "bin/libtextserver_fallback.windows.template_release.x86_32.dll"
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windows.arm64.debug = "bin/libtextserver_fallback.windows.template_debug.arm64.dll"
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windows.arm64.release = "bin/libtextserver_fallback.windows.template_release.arm64.dll"
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macos.debug = "bin/libtextserver_fallback.macos.template_debug.framework"
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macos.release = "bin/libtextserver_fallback.macos.template_release.framework"
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