godot/drivers/vulkan
Rémi Verschelde 61342e5831 Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Some Vulkan types are defined as "non dispatchable handles" and use a
different typedef on 32-bit and 64-bit systems (struct pointer on
64-bit, `uint64_t` otherwise).

0e78ffd1dc/include/vulkan/vulkan_core.h (L59-L65)

Contrarily to `NULL`, `nullptr` can't be converted to `uint64_t` so
build was now failing on 32-bit after converting the codebase from
using `NULL` to `nullptr`.

Fixes #37620.
2020-04-06 10:21:32 +02:00
..
rendering_device_vulkan.cpp Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds 2020-04-06 10:21:32 +02:00
rendering_device_vulkan.h Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds 2020-04-06 10:21:32 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context.cpp Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds 2020-04-06 10:21:32 +02:00
vulkan_context.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00