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![]() Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. |
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config.py | ||
image_loader_tga.cpp | ||
image_loader_tga.h | ||
register_types.cpp | ||
register_types.h | ||
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