godot/modules/csg/register_types.cpp
Rémi Verschelde 5fe6984639 Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00

61 lines
2.7 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#ifndef _3D_DISABLED
#include "csg_shape.h"
#ifdef TOOLS_ENABLED
#include "editor/csg_gizmos.h"
#endif
void register_csg_types() {
GDREGISTER_ABSTRACT_CLASS(CSGShape3D);
GDREGISTER_ABSTRACT_CLASS(CSGPrimitive3D);
GDREGISTER_CLASS(CSGMesh3D);
GDREGISTER_CLASS(CSGSphere3D);
GDREGISTER_CLASS(CSGBox3D);
GDREGISTER_CLASS(CSGCylinder3D);
GDREGISTER_CLASS(CSGTorus3D);
GDREGISTER_CLASS(CSGPolygon3D);
GDREGISTER_CLASS(CSGCombiner3D);
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<EditorPluginCSG>();
#endif
}
void unregister_csg_types() {
}
#endif // _3D_DISABLED