godot/editor/quick_open.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

88 lines
3.5 KiB
C++

/*************************************************************************/
/* quick_open.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H
#include "core/templates/oa_hash_map.h"
#include "editor/editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorQuickOpen : public ConfirmationDialog {
GDCLASS(EditorQuickOpen, ConfirmationDialog);
LineEdit *search_box = nullptr;
Tree *search_options = nullptr;
StringName base_type;
bool allow_multi_select = false;
Vector<String> files;
OAHashMap<String, Ref<Texture2D>> icons;
struct Entry {
String path;
float score = 0;
};
struct EntryComparator {
_FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
return A.score > B.score;
}
};
void _update_search();
void _build_search_cache(EditorFileSystemDirectory *p_efsd);
float _score_path(const String &p_search, const String &p_path);
void _confirmed();
virtual void cancel_pressed() override;
void _cleanup();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _text_changed(const String &p_newtext);
void _theme_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
StringName get_base_type() const;
String get_selected() const;
Vector<String> get_selected_files() const;
void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
EditorQuickOpen();
};
#endif // EDITOR_QUICK_OPEN_H