godot/modules/gdscript/gdscript_utility_callable.cpp

111 lines
4.5 KiB
C++

/**************************************************************************/
/* gdscript_utility_callable.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_utility_callable.h"
#include "core/templates/hashfuncs.h"
bool GDScriptUtilityCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
return p_a->hash() == p_b->hash();
}
bool GDScriptUtilityCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
return p_a->hash() < p_b->hash();
}
uint32_t GDScriptUtilityCallable::hash() const {
return h;
}
String GDScriptUtilityCallable::get_as_text() const {
String scope;
switch (type) {
case TYPE_INVALID:
scope = "<invalid scope>";
break;
case TYPE_GLOBAL:
scope = "@GlobalScope";
break;
case TYPE_GDSCRIPT:
scope = "@GDScript";
break;
}
return vformat("%s::%s (Callable)", scope, function_name);
}
CallableCustom::CompareEqualFunc GDScriptUtilityCallable::get_compare_equal_func() const {
return compare_equal;
}
CallableCustom::CompareLessFunc GDScriptUtilityCallable::get_compare_less_func() const {
return compare_less;
}
bool GDScriptUtilityCallable::is_valid() const {
return type != TYPE_INVALID;
}
StringName GDScriptUtilityCallable::get_method() const {
return function_name;
}
ObjectID GDScriptUtilityCallable::get_object() const {
return ObjectID();
}
void GDScriptUtilityCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
switch (type) {
case TYPE_INVALID:
r_return_value = vformat(R"(Trying to call invalid utility function "%s".)", function_name);
r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_call_error.argument = 0;
r_call_error.expected = 0;
break;
case TYPE_GLOBAL:
Variant::call_utility_function(function_name, &r_return_value, p_arguments, p_argcount, r_call_error);
break;
case TYPE_GDSCRIPT:
gdscript_function(&r_return_value, p_arguments, p_argcount, r_call_error);
break;
}
}
GDScriptUtilityCallable::GDScriptUtilityCallable(const StringName &p_function_name) {
function_name = p_function_name;
if (GDScriptUtilityFunctions::function_exists(p_function_name)) {
type = TYPE_GDSCRIPT;
gdscript_function = GDScriptUtilityFunctions::get_function(p_function_name);
} else if (Variant::has_utility_function(p_function_name)) {
type = TYPE_GLOBAL;
} else {
ERR_PRINT(vformat(R"(Unknown utility function "%s".)", p_function_name));
}
h = p_function_name.hash();
}