mirror of
https://github.com/godotengine/godot
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166 lines
7.5 KiB
C++
166 lines
7.5 KiB
C++
/*************************************************************************/
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/* websocket_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "websocket_server.h"
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GDCINULL(WebSocketServer);
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WebSocketServer::WebSocketServer() {
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_peer_id = 1;
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bind_ip = IPAddress("*");
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}
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WebSocketServer::~WebSocketServer() {
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}
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void WebSocketServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
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ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector<String>()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
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ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
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ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
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ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
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ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key");
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ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
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ClassDB::bind_method(D_METHOD("set_ssl_certificate", "cert"), &WebSocketServer::set_ssl_certificate);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate");
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ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
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ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain");
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ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
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ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
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ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"), PropertyInfo(Variant::STRING, "resource_name")));
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ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
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}
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IPAddress WebSocketServer::get_bind_ip() const {
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return bind_ip;
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}
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void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) {
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ERR_FAIL_COND(is_listening());
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ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
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bind_ip = p_bind_ip;
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}
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Ref<CryptoKey> WebSocketServer::get_private_key() const {
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return private_key;
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}
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void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) {
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ERR_FAIL_COND(is_listening());
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private_key = p_key;
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}
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Ref<X509Certificate> WebSocketServer::get_ssl_certificate() const {
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return ssl_cert;
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}
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void WebSocketServer::set_ssl_certificate(Ref<X509Certificate> p_cert) {
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ERR_FAIL_COND(is_listening());
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ssl_cert = p_cert;
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}
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Ref<X509Certificate> WebSocketServer::get_ca_chain() const {
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return ca_chain;
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}
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void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
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ERR_FAIL_COND(is_listening());
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ca_chain = p_ca_chain;
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}
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float WebSocketServer::get_handshake_timeout() const {
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return handshake_timeout / 1000.0;
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}
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void WebSocketServer::set_handshake_timeout(float p_timeout) {
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ERR_FAIL_COND(p_timeout <= 0.0);
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handshake_timeout = p_timeout * 1000;
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}
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MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
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if (is_listening()) {
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return CONNECTION_CONNECTED;
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}
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return CONNECTION_DISCONNECTED;
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}
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bool WebSocketServer::is_server() const {
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return true;
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}
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void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
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if (_is_multiplayer) {
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_process_multiplayer(get_peer(p_peer_id), p_peer_id);
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} else {
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emit_signal(SNAME("data_received"), p_peer_id);
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}
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}
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void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name) {
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if (_is_multiplayer) {
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// Send add to clients
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_send_add(p_peer_id);
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emit_signal(SNAME("peer_connected"), p_peer_id);
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} else {
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emit_signal(SNAME("client_connected"), p_peer_id, p_protocol, p_resource_name);
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}
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}
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void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
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if (_is_multiplayer) {
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// Send delete to clients
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_send_del(p_peer_id);
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emit_signal(SNAME("peer_disconnected"), p_peer_id);
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} else {
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emit_signal(SNAME("client_disconnected"), p_peer_id, p_was_clean);
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}
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}
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void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
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emit_signal(SNAME("client_close_request"), p_peer_id, p_code, p_reason);
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}
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