godot/modules/vorbis/audio_stream_ogg_vorbis.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

134 lines
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C++

/*************************************************************************/
/* audio_stream_ogg_vorbis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_LIBVORBIS_H
#define AUDIO_STREAM_LIBVORBIS_H
#include "core/variant/variant.h"
#include "modules/ogg/ogg_packet_sequence.h"
#include "servers/audio/audio_stream.h"
#include "thirdparty/libvorbis/vorbis/codec.h"
class AudioStreamOGGVorbis;
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
uint32_t frames_mixed = 0;
bool active = false;
int loops = 0;
vorbis_info info;
vorbis_comment comment;
vorbis_dsp_state dsp_state;
vorbis_block block;
bool info_is_allocated = false;
bool comment_is_allocated = false;
bool dsp_state_is_allocated = false;
bool block_is_allocated = false;
bool ready = false;
bool have_samples_left = false;
bool have_packets_left = false;
friend class AudioStreamOGGVorbis;
Ref<OGGPacketSequence> vorbis_data;
Ref<OGGPacketSequencePlayback> vorbis_data_playback;
Ref<AudioStreamOGGVorbis> vorbis_stream;
int _mix_frames_vorbis(AudioFrame *p_buffer, int p_frames);
// Allocates vorbis data structures. Returns true upon success, false on failure.
bool _alloc_vorbis();
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
public:
virtual void start(float p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
virtual float get_playback_position() const override;
virtual void seek(float p_time) override;
AudioStreamPlaybackOGGVorbis() {}
~AudioStreamPlaybackOGGVorbis();
};
class AudioStreamOGGVorbis : public AudioStream {
GDCLASS(AudioStreamOGGVorbis, AudioStream);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
RES_BASE_EXTENSION("oggvorbisstr");
friend class AudioStreamPlaybackOGGVorbis;
int channels = 1;
float length = 0.0;
bool loop = false;
float loop_offset = 0.0;
// Performs a seek to the beginning of the stream, should not be called during playback!
// Also causes allocation and deallocation.
void maybe_update_info();
Ref<OGGPacketSequence> packet_sequence;
protected:
static void _bind_methods();
public:
void set_loop(bool p_enable);
bool has_loop() const;
void set_loop_offset(float p_seconds);
float get_loop_offset() const;
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
void set_packet_sequence(Ref<OGGPacketSequence> p_packet_sequence);
Ref<OGGPacketSequence> get_packet_sequence() const;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
AudioStreamOGGVorbis();
virtual ~AudioStreamOGGVorbis();
};
#endif // AUDIO_STREAM_LIBVORBIS_H