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![]() * Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). |
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.. | ||
doc_classes | ||
editor | ||
icons | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
visual_script.cpp | ||
visual_script.h | ||
visual_script_builtin_funcs.cpp | ||
visual_script_builtin_funcs.h | ||
visual_script_expression.cpp | ||
visual_script_expression.h | ||
visual_script_flow_control.cpp | ||
visual_script_flow_control.h | ||
visual_script_func_nodes.cpp | ||
visual_script_func_nodes.h | ||
visual_script_nodes.cpp | ||
visual_script_nodes.h | ||
visual_script_yield_nodes.cpp | ||
visual_script_yield_nodes.h |