godot/drivers/vulkan
Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.)
- Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-28 12:24:03 +02:00
..
rendering_device_vulkan.cpp Improve handling of the format of the VRS image 2022-07-28 12:24:03 +02:00
rendering_device_vulkan.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Fill view and correlation masks correctly for single view in Vulkan RD 2022-07-27 13:15:50 +02:00
vulkan_context.h Merge pull request #63323 from RandomShaper/const_ref_capabilities 2022-07-26 20:55:46 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00