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https://github.com/godotengine/godot
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127 lines
4.9 KiB
C++
127 lines
4.9 KiB
C++
/**************************************************************************/
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/* animation_blend_space_1d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_BLEND_SPACE_1D_H
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#define ANIMATION_BLEND_SPACE_1D_H
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#include "scene/animation/animation_tree.h"
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class AnimationNodeBlendSpace1D : public AnimationRootNode {
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GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode);
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public:
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enum BlendMode {
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BLEND_MODE_INTERPOLATED,
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BLEND_MODE_DISCRETE,
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BLEND_MODE_DISCRETE_CARRY,
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};
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protected:
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enum {
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MAX_BLEND_POINTS = 64
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};
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struct BlendPoint {
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StringName name;
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Ref<AnimationRootNode> node;
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float position = 0.0;
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};
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BlendPoint blend_points[MAX_BLEND_POINTS];
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int blend_points_used = 0;
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float max_space = 1.0;
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float min_space = -1.0;
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float snap = 0.1;
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String value_label = "value";
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void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
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StringName blend_position = "blend_position";
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StringName closest = "closest";
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BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
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bool sync = false;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void _tree_changed() override;
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virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
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virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
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public:
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
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virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
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virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
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void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
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void set_blend_point_position(int p_point, float p_position);
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void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
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float get_blend_point_position(int p_point) const;
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Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
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void remove_blend_point(int p_point);
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int get_blend_point_count() const;
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void set_min_space(float p_min);
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float get_min_space() const;
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void set_max_space(float p_max);
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float get_max_space() const;
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void set_snap(float p_snap);
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float get_snap() const;
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void set_value_label(const String &p_label);
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String get_value_label() const;
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void set_blend_mode(BlendMode p_blend_mode);
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BlendMode get_blend_mode() const;
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void set_use_sync(bool p_sync);
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bool is_using_sync() const;
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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String get_caption() const override;
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Ref<AnimationNode> get_child_by_name(const StringName &p_name) const override;
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AnimationNodeBlendSpace1D();
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~AnimationNodeBlendSpace1D();
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};
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VARIANT_ENUM_CAST(AnimationNodeBlendSpace1D::BlendMode)
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#endif // ANIMATION_BLEND_SPACE_1D_H
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