godot/scene/3d/navigation_region_3d.cpp
smix8 a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00

741 lines
28 KiB
C++

/**************************************************************************/
/* navigation_region_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_region_3d.h"
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "servers/navigation_server_3d.h"
RID NavigationRegion3D::get_rid() const {
return region;
}
void NavigationRegion3D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
enabled = p_enabled;
NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid()) {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
}
}
}
}
#endif // DEBUG_ENABLED
update_gizmos();
}
bool NavigationRegion3D::is_enabled() const {
return enabled;
}
void NavigationRegion3D::set_use_edge_connections(bool p_enabled) {
if (use_edge_connections == p_enabled) {
return;
}
use_edge_connections = p_enabled;
NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
}
bool NavigationRegion3D::get_use_edge_connections() const {
return use_edge_connections;
}
void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
if (navigation_layers == p_navigation_layers) {
return;
}
navigation_layers = p_navigation_layers;
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationRegion3D::get_navigation_layers() const {
return navigation_layers;
}
void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
uint32_t _navigation_layers = get_navigation_layers();
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
set_navigation_layers(_navigation_layers);
}
bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
return;
}
enter_cost = p_enter_cost;
NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion3D::get_enter_cost() const {
return enter_cost;
}
void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
return;
}
travel_cost = p_travel_cost;
NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
real_t NavigationRegion3D::get_travel_cost() const {
return travel_cost;
}
RID NavigationRegion3D::get_region_rid() const {
return get_rid();
}
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_region_enter_navigation_map();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
set_physics_process_internal(true);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
set_physics_process_internal(false);
_region_update_transform();
} break;
case NOTIFICATION_EXIT_TREE: {
_region_exit_navigation_map();
} break;
}
}
void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh) {
if (navigation_mesh.is_valid()) {
navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
}
navigation_mesh = p_navigation_mesh;
if (navigation_mesh.is_valid()) {
navigation_mesh->connect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
}
NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh);
#ifdef DEBUG_ENABLED
if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (navigation_mesh.is_valid()) {
_update_debug_mesh();
_update_debug_edge_connections_mesh();
} else {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
}
}
#endif // DEBUG_ENABLED
emit_signal(SNAME("navigation_mesh_changed"));
update_gizmos();
update_configuration_warnings();
}
Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
return navigation_mesh;
}
void NavigationRegion3D::set_navigation_map(RID p_navigation_map) {
if (map_override == p_navigation_map) {
return;
}
map_override = p_navigation_map;
NavigationServer3D::get_singleton()->region_set_map(region, map_override);
}
RID NavigationRegion3D::get_navigation_map() const {
if (map_override.is_valid()) {
return map_override;
} else if (is_inside_tree()) {
return get_world_3d()->get_navigation_map();
}
return RID();
}
void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource.");
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
source_geometry_data.instantiate();
NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this);
if (p_on_thread) {
NavigationServer3D::get_singleton()->bake_from_source_geometry_data_async(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
} else {
NavigationServer3D::get_singleton()->bake_from_source_geometry_data(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
}
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_navigation_mesh) {
if (!Thread::is_main_thread()) {
callable_mp(this, &NavigationRegion3D::_bake_finished).call_deferred(p_navigation_mesh);
return;
}
set_navigation_mesh(p_navigation_mesh);
emit_signal(SNAME("bake_finished"));
}
bool NavigationRegion3D::is_baking() const {
return NavigationServer3D::get_singleton()->is_baking_navigation_mesh(navigation_mesh);
}
PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!navigation_mesh.is_valid()) {
warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
}
}
return warnings;
}
void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationRegion3D::get_rid);
ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navigation_mesh"), &NavigationRegion3D::set_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion3D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion3D::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion3D::set_use_edge_connections);
ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion3D::get_use_edge_connections);
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers);
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_baking"), &NavigationRegion3D::is_baking);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
}
#ifndef DISABLE_DEPRECATED
// Compatibility with earlier 4.0 betas.
bool NavigationRegion3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "navmesh") {
set_navigation_mesh(p_value);
return true;
}
return false;
}
bool NavigationRegion3D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "navmesh") {
r_ret = get_navigation_mesh();
return true;
}
return false;
}
#endif // DISABLE_DEPRECATED
void NavigationRegion3D::_navigation_mesh_changed() {
update_gizmos();
update_configuration_warnings();
#ifdef DEBUG_ENABLED
_update_debug_edge_connections_mesh();
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_navigation_map_changed(RID p_map) {
if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
_update_debug_edge_connections_mesh();
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_navigation_debug_changed() {
if (is_inside_tree()) {
_update_debug_mesh();
_update_debug_edge_connections_mesh();
}
}
#endif // DEBUG_ENABLED
void NavigationRegion3D::_region_enter_navigation_map() {
if (!is_inside_tree()) {
return;
}
if (map_override.is_valid()) {
NavigationServer3D::get_singleton()->region_set_map(region, map_override);
} else {
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
current_global_transform = get_global_transform();
NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
#ifdef DEBUG_ENABLED
if (NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
_update_debug_mesh();
}
#endif // DEBUG_ENABLED
}
void NavigationRegion3D::_region_exit_navigation_map() {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
#endif // DEBUG_ENABLED
}
void NavigationRegion3D::_region_update_transform() {
if (!is_inside_tree()) {
return;
}
Transform3D new_global_transform = get_global_transform();
if (current_global_transform != new_global_transform) {
current_global_transform = new_global_transform;
NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
}
#endif // DEBUG_ENABLED
}
}
NavigationRegion3D::NavigationRegion3D() {
set_notify_transform(true);
region = NavigationServer3D::get_singleton()->region_create();
NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_navigation_debug_changed));
#endif // DEBUG_ENABLED
}
NavigationRegion3D::~NavigationRegion3D() {
if (navigation_mesh.is_valid()) {
navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
}
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_navigation_debug_changed));
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
if (debug_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
}
if (debug_edge_connections_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_edge_connections_instance);
}
if (debug_edge_connections_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
}
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_mesh() {
if (Engine::get_singleton()->is_editor_hint()) {
// don't update inside Editor as node 3d gizmo takes care of this
// as collisions and selections for Editor Viewport need to be updated
return;
}
if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
return;
}
if (!navigation_mesh.is_valid()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
return;
}
if (!debug_instance.is_valid()) {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
if (!debug_mesh.is_valid()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
debug_mesh->clear_surfaces();
Vector<Vector3> vertices = navigation_mesh->get_vertices();
if (vertices.size() == 0) {
return;
}
int polygon_count = navigation_mesh->get_polygon_count();
if (polygon_count == 0) {
return;
}
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
int vertex_count = 0;
int line_count = 0;
for (int i = 0; i < polygon_count; i++) {
const Vector<int> &polygon = navigation_mesh->get_polygon(i);
int polygon_size = polygon.size();
if (polygon_size < 3) {
continue;
}
line_count += polygon_size * 2;
vertex_count += (polygon_size - 2) * 3;
}
Vector<Vector3> face_vertex_array;
face_vertex_array.resize(vertex_count);
Vector<Color> face_color_array;
if (enabled_geometry_face_random_color) {
face_color_array.resize(vertex_count);
}
Vector<Vector3> line_vertex_array;
if (enabled_edge_lines) {
line_vertex_array.resize(line_count);
}
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
RandomPCG rand;
Color polygon_color = debug_navigation_geometry_face_color;
int face_vertex_index = 0;
int line_vertex_index = 0;
Vector3 *face_vertex_array_ptrw = face_vertex_array.ptrw();
Color *face_color_array_ptrw = face_color_array.ptrw();
Vector3 *line_vertex_array_ptrw = line_vertex_array.ptrw();
for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) {
const Vector<int> &polygon_indices = navigation_mesh->get_polygon(polygon_index);
int polygon_indices_size = polygon_indices.size();
if (polygon_indices_size < 3) {
continue;
}
if (enabled_geometry_face_random_color) {
// Generate the polygon color, slightly randomly modified from the settings one.
polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
polygon_color.a = debug_navigation_geometry_face_color.a;
}
for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) {
face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]];
face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]];
face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]];
if (enabled_geometry_face_random_color) {
face_color_array_ptrw[face_vertex_index] = polygon_color;
face_color_array_ptrw[face_vertex_index + 1] = polygon_color;
face_color_array_ptrw[face_vertex_index + 2] = polygon_color;
}
face_vertex_index += 3;
}
if (enabled_edge_lines) {
for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) {
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]];
line_vertex_index += 1;
if (polygon_indices_index + 1 == polygon_indices_size) {
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]];
line_vertex_index += 1;
} else {
line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]];
line_vertex_index += 1;
}
}
}
}
Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
Array face_mesh_array;
face_mesh_array.resize(Mesh::ARRAY_MAX);
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
if (enabled_geometry_face_random_color) {
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
debug_mesh->surface_set_material(0, face_material);
if (enabled_edge_lines) {
Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
Array line_mesh_array;
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
debug_mesh->surface_set_material(1, line_material);
}
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
if (is_inside_tree()) {
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
}
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
}
}
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
return;
}
if (!is_inside_tree()) {
return;
}
if (!use_edge_connections || !NavigationServer3D::get_singleton()->map_get_use_edge_connections(get_world_3d()->get_navigation_map())) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
return;
}
if (!navigation_mesh.is_valid()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
return;
}
if (!debug_edge_connections_instance.is_valid()) {
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
}
if (!debug_edge_connections_mesh.is_valid()) {
debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
debug_edge_connections_mesh->clear_surfaces();
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
float half_edge_connection_margin = edge_connection_margin * 0.5;
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
if (connections_count == 0) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
return;
}
Vector<Vector3> vertex_array;
vertex_array.resize(connections_count * 6);
for (int i = 0; i < connections_count; i++) {
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
Vector3 start_left_dir = -start_right_dir;
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
Vector3 end_left_dir = -end_right_dir;
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
vertex_array.push_back(right_end_pos);
vertex_array.push_back(left_start_pos);
vertex_array.push_back(right_start_pos);
vertex_array.push_back(left_end_pos);
vertex_array.push_back(right_end_pos);
vertex_array.push_back(right_start_pos);
}
if (vertex_array.size() == 0) {
return;
}
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
Array mesh_array;
mesh_array.resize(Mesh::ARRAY_MAX);
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
if (is_inside_tree()) {
RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
}
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
if (!enable_edge_connections) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
}
#endif // DEBUG_ENABLED