godot/platform/windows/native_menu_windows.h

152 lines
9.3 KiB
C++

/**************************************************************************/
/* native_menu_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NATIVE_MENU_WINDOWS_H
#define NATIVE_MENU_WINDOWS_H
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
#include "servers/display/native_menu.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class NativeMenuWindows : public NativeMenu {
GDCLASS(NativeMenuWindows, NativeMenu)
enum GlobalMenuCheckType {
CHECKABLE_TYPE_NONE,
CHECKABLE_TYPE_CHECK_BOX,
CHECKABLE_TYPE_RADIO_BUTTON,
};
struct MenuItemData {
Callable callback;
Variant meta;
GlobalMenuCheckType checkable_type;
int max_states = 0;
int state = 0;
Ref<Image> img;
HBITMAP bmp = 0;
};
struct MenuData {
HMENU menu = 0;
bool is_rtl = false;
};
mutable RID_PtrOwner<MenuData> menus;
HashMap<HMENU, RID> menu_lookup;
HBITMAP _make_bitmap(const Ref<Image> &p_img) const;
public:
void _menu_activate(HMENU p_menu, int p_index) const;
virtual bool has_feature(Feature p_feature) const override;
virtual bool has_system_menu(SystemMenus p_menu_id) const override;
virtual RID get_system_menu(SystemMenus p_menu_id) const override;
virtual RID create_menu() override;
virtual bool has_menu(const RID &p_rid) const override;
virtual void free_menu(const RID &p_rid) override;
virtual Size2 get_size(const RID &p_rid) const override;
virtual void popup(const RID &p_rid, const Vector2i &p_position) override;
virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl) override;
virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback) override;
virtual Callable get_popup_open_callback(const RID &p_rid) const override;
virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback) override;
virtual Callable get_popup_close_callback(const RID &p_rid) const override;
virtual void set_minimum_width(const RID &p_rid, float p_width) override;
virtual float get_minimum_width(const RID &p_rid) const override;
virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1) override;
virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1) override;
virtual int add_separator(const RID &p_rid, int p_index = -1) override;
virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const override;
virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const override;
virtual bool is_item_checked(const RID &p_rid, int p_idx) const override;
virtual bool is_item_checkable(const RID &p_rid, int p_idx) const override;
virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const override;
virtual Callable get_item_callback(const RID &p_rid, int p_idx) const override;
virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const override;
virtual Variant get_item_tag(const RID &p_rid, int p_idx) const override;
virtual String get_item_text(const RID &p_rid, int p_idx) const override;
virtual RID get_item_submenu(const RID &p_rid, int p_idx) const override;
virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const override;
virtual bool is_item_disabled(const RID &p_rid, int p_idx) const override;
virtual bool is_item_hidden(const RID &p_rid, int p_idx) const override;
virtual String get_item_tooltip(const RID &p_rid, int p_idx) const override;
virtual int get_item_state(const RID &p_rid, int p_idx) const override;
virtual int get_item_max_states(const RID &p_rid, int p_idx) const override;
virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const override;
virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const override;
virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked) override;
virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable) override;
virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable) override;
virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback) override;
virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback) override;
virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback) override;
virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag) override;
virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text) override;
virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid) override;
virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode) override;
virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled) override;
virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden) override;
virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip) override;
virtual void set_item_state(const RID &p_rid, int p_idx, int p_state) override;
virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states) override;
virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon) override;
virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level) override;
virtual int get_item_count(const RID &p_rid) const override;
virtual bool is_system_menu(const RID &p_rid) const override;
virtual void remove_item(const RID &p_rid, int p_idx) override;
virtual void clear(const RID &p_rid) override;
NativeMenuWindows();
~NativeMenuWindows();
};
#endif // NATIVE_MENU_WINDOWS_H