godot/doc/classes/VisualShaderNodeMix.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

43 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeMix" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Linearly interpolates between two values within the visual shader graph.
</brief_description>
<description>
Translates to [code]mix(a, b, weight)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
<constant name="OP_TYPE_MAX" value="7" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>