mirror of
https://github.com/godotengine/godot
synced 2024-11-02 05:26:46 +00:00
c6316bff65
RIDs do not persist between runs, so they should not be saved
16 lines
712 B
XML
16 lines
712 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Texture3DRD" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Texture for 3D that is bound to a texture created on the [RenderingDevice].
|
|
</brief_description>
|
|
<description>
|
|
This texture class allows you to use a 3D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
|
|
The RID of the texture object created on the [RenderingDevice].
|
|
</member>
|
|
</members>
|
|
</class>
|