godot/doc/classes/SpriteFrames.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

147 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpriteFrames" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
</brief_description>
<description>
Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Adds a new [param anim] animation to the library.
</description>
</method>
<method name="add_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="texture" type="Texture2D" />
<param index="2" name="duration" type="float" default="1.0" />
<param index="3" name="at_position" type="int" default="-1" />
<description>
Adds a frame to the [param anim] animation. If [param at_position] is [code]-1[/code], the frame will be added to the end of the animation.
</description>
</method>
<method name="clear">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Removes all frames from the [param anim] animation.
</description>
</method>
<method name="clear_all">
<return type="void" />
<description>
Removes all animations. An empty [code]default[/code] animation will be created.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool" />
<param index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">
<return type="PackedStringArray" />
<description>
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float" />
<param index="0" name="anim" type="StringName" />
<description>
Returns the speed in frames per second for the [param anim] animation.
</description>
</method>
<method name="get_frame_count" qualifiers="const">
<return type="int" />
<param index="0" name="anim" type="StringName" />
<description>
Returns the number of frames for the [param anim] animation.
</description>
</method>
<method name="get_frame_duration" qualifiers="const">
<return type="float" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
[codeblock]
absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
[/codeblock]
In this example, [code]playing_speed[/code] refers to either [method AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D.get_playing_speed].
</description>
</method>
<method name="get_frame_texture" qualifiers="const">
<return type="Texture2D" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Returns the texture of the frame [param idx] in the [param anim] animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool" />
<param index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the [param anim] animation exists.
</description>
</method>
<method name="remove_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<description>
Removes the [param anim] animation.
</description>
</method>
<method name="remove_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
Removes the [param anim] animation's frame [param idx].
</description>
</method>
<method name="rename_animation">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="newname" type="StringName" />
<description>
Changes the [param anim] animation's name to [param newname].
</description>
</method>
<method name="set_animation_loop">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="loop" type="bool" />
<description>
If [param loop] is [code]true[/code], the [param anim] animation will loop when it reaches the end, or the start if it is played in reverse.
</description>
</method>
<method name="set_animation_speed">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="fps" type="float" />
<description>
Sets the speed for the [param anim] animation in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<param index="2" name="texture" type="Texture2D" />
<param index="3" name="duration" type="float" default="1.0" />
<description>
Sets the [param texture] and the [param duration] of the frame [param idx] in the [param anim] animation.
</description>
</method>
</methods>
</class>