godot/doc/classes/EngineProfiler.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

40 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EngineProfiler" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for creating custom profilers.
</brief_description>
<description>
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_frame" qualifiers="virtual">
<return type="void" />
<param index="0" name="data" type="Array" />
<description>
Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data].
</description>
</method>
<method name="_tick" qualifiers="virtual">
<return type="void" />
<param index="0" name="frame_time" type="float" />
<param index="1" name="process_time" type="float" />
<param index="2" name="physics_time" type="float" />
<param index="3" name="physics_frame_time" type="float" />
<description>
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
</description>
</method>
<method name="_toggle" qualifiers="virtual">
<return type="void" />
<param index="0" name="enable" type="bool" />
<param index="1" name="options" type="Array" />
<description>
Called when the profiler is enabled/disabled, along with a set of [param options].
</description>
</method>
</methods>
</class>