godot/modules/pvr/SCsub
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00

27 lines
703 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_pvr = env_modules.Clone()
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/pvrtccompressor/"
thirdparty_sources = [
"BitScale.cpp",
"MortonTable.cpp",
"PvrTcDecoder.cpp",
"PvrTcEncoder.cpp",
"PvrTcPacket.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_pvr.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_pvr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_pvr.add_source_files(env.modules_sources, "*.cpp")