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Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
.github SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-22 01:00:35 +02:00
core Fix missing method qualifiers in script doc 2022-07-24 23:00:19 +02:00
doc Document what the Z component is used for in BaseMaterial3D UV coords 2022-07-23 20:05:16 -05:00
drivers Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
editor Fix missing method qualifiers in script doc 2022-07-24 23:00:19 +02:00
main Implement a Worker ThreadPool 2022-07-22 11:46:48 +02:00
misc Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
modules Fix missing method qualifiers in script doc 2022-07-24 23:00:19 +02:00
platform Merge pull request #63341 from RandomShaper/fix_uwp_accum_input 2022-07-23 13:50:00 +02:00
scene Merge pull request #63265 from reduz/stream-bpm-support 2022-07-23 11:21:14 +02:00
servers Merge pull request #63265 from reduz/stream-bpm-support 2022-07-23 11:21:14 +02:00
tests Implement a Worker ThreadPool 2022-07-22 11:46:48 +02:00
thirdparty Bump mbedtls to 2.18.1 (headers). 2022-07-18 18:25:29 +02:00
.clang-format Style: Sync clang-format template with Clang 14.0 2022-04-12 11:08:02 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore HTML5: Run npm audit fix 2022-05-25 14:56:43 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-06-16 18:58:55 +02:00
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CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-06 12:33:40 +01:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-06-16 18:58:55 +02:00
gles3_builders.py Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
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LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
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LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Merge pull request #63310 from akien-mga/scons-vsproj-windows 2022-07-22 17:44:45 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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