mirror of
https://github.com/godotengine/godot
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3334209a73
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
15 lines
249 B
Python
15 lines
249 B
Python
def can_build(env, platform):
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return True
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"GDScript",
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"GDScriptFunctionState",
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"GDScriptNativeClass",
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]
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def get_doc_path():
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return "doc_classes"
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