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Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
.github CI: Re-add CHANGED_FILES logic for pre-commit checks 2024-05-11 15:55:23 +02:00
core Merge pull request #91630 from RandomShaper/enh_mat_sh_update 2024-05-13 17:32:11 +02:00
doc Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
drivers Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
editor Merge pull request #91497 from magian1127/4.0fixShaderHighlighting 2024-05-13 17:32:02 +02:00
main Don't define NO_EDITOR_SPLASH in export templates 2024-05-12 13:12:56 +02:00
misc Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
modules Merge pull request #91783 from ogapo/pr/gltf-export-fixes 2024-05-13 12:05:42 +02:00
platform Switch to the WindowInsetsAnimationCompat api 2024-05-13 00:59:03 -07:00
scene Merge pull request #91630 from RandomShaper/enh_mat_sh_update 2024-05-13 17:32:11 +02:00
servers Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
tests Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
thirdparty thorvg: Update to 0.13.3, add webp loader 2024-05-10 09:30:57 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
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glsl_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
platform_methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Merge pull request #91866 from programneer/dont-splash-my-editor 2024-05-13 12:05:56 +02:00
scu_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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