godot/core/templates
2023-10-04 18:58:28 +02:00
..
bin_sorted_array.h
command_queue_mt.cpp
command_queue_mt.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
cowdata.h Fix allocation size overflow check in CowData 2023-09-19 16:12:02 +02:00
hash_map.h Allow renaming child nodes in _ready 2023-06-26 13:25:48 +02:00
hash_set.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
hashfuncs.h
list.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
local_vector.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
lru.h
oa_hash_map.h
paged_allocator.h
paged_array.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
pair.h
pass_func.h
pooled_list.h
rb_map.h Fix RBMap's, iterator-based, remove() 2023-10-04 18:58:28 +02:00
rb_set.h
rid.h
rid_owner.cpp
rid_owner.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
ring_buffer.h
safe_list.h
safe_refcount.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
SCsub
search_array.h
self_list.h Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
simple_type.h
sort_array.h
vector.h Refactor Node Processing 2023-05-09 19:17:51 +02:00
vmap.h
vset.h