godot/platform
George Marques 5c21d49caf
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2016-09-20 20:02:58 -03:00
..
android Revert "Change Android float ABI to hard" 2016-09-10 12:31:01 -03:00
bb10 Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
haiku Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
iphone Move templates and distribution stuff to tools/dist 2016-09-05 07:49:10 +02:00
javascript Merge pull request #4376 from eska014/js-eval 2016-08-30 14:52:35 +02:00
osx Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
server Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
windows Merge pull request #6363 from vnen/winrt 2016-09-10 11:47:42 -03:00
winrt Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
x11 x11: Use proper sonames for loading libXrandr. 2016-08-11 17:40:59 +02:00