mirror of
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1bf4397e5b
The setting is initially assigned the name of the Godot project, but it's kept freezed to prevent issues when renaming the Godot project. The user can always rename the C# project and solution manually and change the setting to the new name.
68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/*************************************************************************/
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/* godotsharp_dirs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOTSHARP_DIRS_H
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#define GODOTSHARP_DIRS_H
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#include "core/string/ustring.h"
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namespace GodotSharpDirs {
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String get_res_data_dir();
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String get_res_metadata_dir();
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String get_res_config_dir();
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String get_res_temp_dir();
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String get_res_temp_assemblies_base_dir();
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String get_res_temp_assemblies_dir();
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String get_api_assemblies_dir();
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String get_api_assemblies_base_dir();
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String get_mono_user_dir();
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String get_mono_logs_dir();
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#ifdef TOOLS_ENABLED
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String get_mono_solutions_dir();
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String get_build_logs_dir();
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String get_data_editor_tools_dir();
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#else
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String get_data_game_assemblies_dir();
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#endif
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String get_data_mono_etc_dir();
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String get_data_mono_lib_dir();
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#ifdef WINDOWS_ENABLED
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String get_data_mono_bin_dir();
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#endif
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} // namespace GodotSharpDirs
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#endif // GODOTSHARP_DIRS_H
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