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https://github.com/godotengine/godot
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5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
69 lines
1.5 KiB
XML
69 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="duplicate" qualifiers="const">
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<return type="StreamPeerBuffer">
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</return>
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<description>
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</description>
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</method>
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<method name="get_data_array" qualifiers="const">
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<return type="PoolByteArray">
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</return>
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<description>
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="resize">
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<return type="void">
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</return>
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<argument index="0" name="size" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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<argument index="0" name="position" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_data_array">
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<return type="void">
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</return>
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<argument index="0" name="data" type="PoolByteArray">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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