godot/core/string
Juan Linietsky 8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
..
char_range.inc One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
char_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
locales.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
node_path.cpp Remove unused has_slashes from NodePath 2023-02-01 11:32:39 -06:00
node_path.h Remove unused has_slashes from NodePath 2023-02-01 11:32:39 -06:00
optimized_translation.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
optimized_translation.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
print_string.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
print_string.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub
string_buffer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
string_builder.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
string_builder.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
string_name.cpp Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
string_name.h Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
translation.cpp Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
translation.h Prepare for moving editor and classref translations to godot-editor-l10n repo 2023-02-07 14:20:40 +01:00
translation_po.cpp Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
translation_po.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ucaps.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ustring.cpp Optimize Node::add_child validation 2023-04-07 13:18:47 +02:00
ustring.h Optimize Node::add_child validation 2023-04-07 13:18:47 +02:00