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dummy
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Merge pull request #88409 from jsjtxietian/high-end
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2024-02-17 00:27:30 +01:00 |
environment
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renderer_rd
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Merge pull request #88325 from akien-mga/texture-formats
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2024-02-17 00:23:45 +01:00 |
storage
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
renderer_canvas_cull.cpp
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Stabilize snapping 2D transforms to pixel
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2024-02-12 11:04:01 -05:00 |
renderer_canvas_cull.h
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Stabilize snapping 2D transforms to pixel
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2024-02-12 11:04:01 -05:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
renderer_scene_cull.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
renderer_scene_render.h
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renderer_viewport.cpp
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Merge pull request #87297 from adamscott/2d-pixel-art-stability
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2024-02-12 23:53:51 +01:00 |
renderer_viewport.h
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rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Add --no-header option to clean output
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2024-02-15 14:10:11 +03:00 |
rendering_device.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_driver.cpp
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rendering_device_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_graph.cpp
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Add validation to render graph for draw and compute lists.
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2024-02-14 13:25:04 -03:00 |
rendering_device_graph.h
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Add validation to render graph for draw and compute lists.
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2024-02-14 13:25:04 -03:00 |
rendering_light_culler.cpp
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Fix various typos with codespell
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2024-02-07 11:09:34 +01:00 |
rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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rendering_server_default.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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Fully initialize all members of structs IdentifierActions , GeneratedCode and DefaultIdentifierActions
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2024-02-06 20:02:46 +01:00 |
shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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