godot/modules/mono
2022-04-11 13:28:51 +03:00
..
build_scripts
doc_classes
editor Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
glue Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
icons
mono_gd Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
utils Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
.editorconfig
.gitignore
__init__.py
class_db_api_json.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
csharp_script.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00