godot/editor/plugin_config_dialog.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

79 lines
3.4 KiB
C++

/*************************************************************************/
/* plugin_config_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PLUGIN_CONFIG_DIALOG_H
#define PLUGIN_CONFIG_DIALOG_H
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h"
class PluginConfigDialog : public ConfirmationDialog {
GDCLASS(PluginConfigDialog, ConfirmationDialog);
LineEdit *name_edit = nullptr;
LineEdit *subfolder_edit = nullptr;
TextEdit *desc_edit = nullptr;
LineEdit *author_edit = nullptr;
LineEdit *version_edit = nullptr;
OptionButton *script_option_edit = nullptr;
LineEdit *script_edit = nullptr;
CheckBox *active_edit = nullptr;
TextureRect *name_validation = nullptr;
TextureRect *subfolder_validation = nullptr;
TextureRect *script_validation = nullptr;
bool _edit_mode;
void _clear_fields();
void _on_confirmed();
void _on_cancelled();
void _on_language_changed(const int p_language);
void _on_required_text_changed(const String &p_text);
static String _to_absolute_plugin_path(const String &p_plugin_name);
protected:
virtual void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_config_path);
PluginConfigDialog();
~PluginConfigDialog();
};
#endif // PLUGIN_CONFIG_DIALOG_H