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![]() Minor patch upgrade. Enabling ray packets results in faster processing of ray streams (i.e. occlusion culling buffer updates) at the cost of slightly larger binary sizes. |
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.. | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster.cpp | ||
lightmap_raycaster.h | ||
raycast_occlusion_cull.cpp | ||
raycast_occlusion_cull.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |