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![Rémi Verschelde](/assets/img/avatar_default.png)
The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
27 lines
764 B
Python
27 lines
764 B
Python
import os
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import os.path
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def is_desktop(platform):
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return platform in ["windows", "macos", "linuxbsd"]
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def is_unix_like(platform):
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return platform in ["macos", "linuxbsd", "android", "ios"]
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def module_supports_tools_on(platform):
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return is_desktop(platform)
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def configure(env, env_mono):
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# is_android = env["platform"] == "android"
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# is_web = env["platform"] == "web"
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# is_ios = env["platform"] == "ios"
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# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
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if env.editor_build:
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if not module_supports_tools_on(env["platform"]):
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raise RuntimeError("This module does not currently support building for this platform for editor builds.")
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env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
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