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Merge pull request #31327 from neikeq/csharp-lang-icon
Add C# language editor icon
2019-08-12 21:58:32 +02:00
.github Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder 2019-06-27 17:22:48 +02:00
core Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
doc Merge pull request #31274 from nekomatata/doc-hint-range 2019-08-12 08:41:55 +02:00
drivers Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3 2019-08-12 09:28:40 +02:00
editor Merge pull request #31319 from Xrayez/script-lang-icons 2019-08-12 16:21:24 +02:00
main Merge pull request #31290 from nekomatata/fix-test-regex-disabled 2019-08-12 10:05:35 +02:00
misc Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS 2019-07-06 15:48:51 +10:00
modules Add C# language editor icon 2019-08-12 18:57:26 +02:00
platform Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
scene Merge pull request #31213 from KoBeWi/explain_scenes 2019-08-09 14:25:31 +02:00
servers Fix recording bus regression. 2019-08-12 08:10:56 +01:00
thirdparty Fix error when building assimp on older Mac OS X version. 2019-08-02 04:19:51 +12:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Use GCC 9 in travis. 2019-07-02 13:28:48 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-08-02 09:43:42 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Merge pull request #30515 from akien-mga/tinyexr-a685e33 2019-07-11 13:45:43 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-08-02 09:43:42 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Prevent editor compilation with regex module disabled, which is not supported 2019-08-11 19:07:59 +02:00
version.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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