godot/doc/classes/VisualShaderNodeSwitch.xml
Yuri Sizov cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00

45 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A selector function for use within the visual shader graph.
</brief_description>
<description>
Returns an associated value of the [member op_type] type if the provided boolean value is [code]true[/code] or [code]false[/code].
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_UINT" value="2" enum="OpType">
An unsigned integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType">
A boolean type.
</constant>
<constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType">
A transform type.
</constant>
<constant name="OP_TYPE_MAX" value="8" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>