godot/modules/mono
Ignacio Etcheverry 562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
..
doc_classes doc: Sync with current source 2018-01-25 08:50:56 +01:00
editor Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
glue Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
mono_gd Mono: Don't defer call to dispose queue objects when finalizing domain 2018-01-26 01:10:25 +01:00
utils Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
csharp_script.cpp Merge pull request #16016 from neikeq/issue-13316 2018-01-24 01:35:10 +01:00
csharp_script.h Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
godotsharp_defs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Mono: Build in cloned env. 2017-12-12 16:20:34 +01:00
signal_awaiter_utils.cpp SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
signal_awaiter_utils.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00