godot/platform/javascript
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
export -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
audio_driver_javascript.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_javascript.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_javascript.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_javascript.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
detect.py Emit asm.js code into a dedicated file for asm.js export 2016-11-30 23:47:38 +01:00
dom_keys.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_shell.html
javascript_eval.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
javascript_eval.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
javascript_main.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png
os_javascript.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
os_javascript.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub