mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
60 lines
2.2 KiB
Python
60 lines
2.2 KiB
Python
"""Functions used to generate source files during build time"""
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def make_splash(target, source, env):
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src = str(source[0])
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dst = str(target[0])
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w", encoding="utf-8", newline="\n") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_H\n")
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g.write("#define BOOT_SPLASH_H\n")
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# Use a neutral gray color to better fit various kinds of projects.
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g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
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g.write("static const unsigned char boot_splash_png[] = {\n")
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for i in range(len(buf)):
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g.write(str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_splash_editor(target, source, env):
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src = str(source[0])
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dst = str(target[0])
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w", encoding="utf-8", newline="\n") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
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g.write("#define BOOT_SPLASH_EDITOR_H\n")
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# The editor splash background color is taken from the default editor theme's background color.
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# This helps achieve a visually "smoother" transition between the splash screen and the editor.
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g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
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g.write("static const unsigned char boot_splash_editor_png[] = {\n")
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for i in range(len(buf)):
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g.write(str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_app_icon(target, source, env):
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src = str(source[0])
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dst = str(target[0])
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with open(src, "rb") as f:
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buf = f.read()
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with open(dst, "w", encoding="utf-8", newline="\n") as g:
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef APP_ICON_H\n")
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g.write("#define APP_ICON_H\n")
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g.write("static const unsigned char app_icon_png[] = {\n")
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for i in range(len(buf)):
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g.write(str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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