mirror of
https://github.com/godotengine/godot
synced 2024-09-18 20:21:31 +00:00
592 lines
21 KiB
C++
592 lines
21 KiB
C++
/*************************************************************************/
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/* register_scene_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_scene_types.h"
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#include "os/os.h"
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#include "globals.h"
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#include "scene/io/resource_format_image.h"
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#include "scene/io/resource_format_wav.h"
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#include "scene/io/scene_format_script.h"
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#include "resources/default_theme/default_theme.h"
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#include "object_type_db.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/control.h"
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#include "scene/gui/texture_progress.h"
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#include "scene/gui/empty_control.h"
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#include "scene/gui/button.h"
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#include "scene/gui/button_array.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tabs.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/video_player.h"
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#include "scene/gui/reference_frame.h"
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#include "scene/resources/video_stream.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/path_2d.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/animated_sprite.h"
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#include "scene/2d/visibility_notifier_2d.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/2d/ray_cast_2d.h"
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#include "scene/2d/joints_2d.h"
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#include "scene/2d/area_2d.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/2d/collision_shape_2d.h"
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#include "scene/2d/collision_polygon_2d.h"
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#include "scene/2d/parallax_background.h"
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#include "scene/2d/parallax_layer.h"
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#include "scene/2d/sound_player_2d.h"
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#include "scene/2d/sample_player_2d.h"
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#include "scene/2d/screen_button.h"
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#include "scene/2d/remote_transform_2d.h"
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#include "scene/2d/position_2d.h"
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#include "scene/2d/tile_map.h"
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//#include "scene/2d/tile_map.h"
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#include "scene/resources/tile_set.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree_player.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/main/resource_preloader.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/mesh_data_tool.h"
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#include "scene/resources/scene_preloader.h"
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#include "scene/main/timer.h"
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#include "scene/io/scene_format_object.h"
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#include "scene/audio/stream_player.h"
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#include "scene/audio/event_player.h"
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#include "scene/audio/sound_room_params.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/shape_line_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/image_path_finder.h"
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#include "scene/resources/sample.h"
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#include "scene/audio/sample_player.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/room.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/volume.h"
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#include "scene/resources/sample_library.h"
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#include "scene/resources/audio_stream.h"
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#include "scene/resources/gibberish_stream.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/scene_string_names.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/bone_attachment.h"
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#include "scene/3d/room_instance.h"
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#include "scene/3d/path.h"
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#include "scene/3d/scenario_fx.h"
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#include "scene/3d/visibility_notifier.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/camera.h"
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#include "scene/3d/editable_shape.h"
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#include "scene/3d/interpolated_camera.h"
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#include "scene/3d/follow_camera.h"
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#include "scene/3d/position_3d.h"
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#include "scene/3d/test_cube.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/quad.h"
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#include "scene/3d/light.h"
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#include "scene/3d/particles.h"
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#include "scene/3d/portal.h"
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#include "scene/resources/environment.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/car_body.h"
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#include "scene/3d/body_shape.h"
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#include "scene/3d/area.h"
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#include "scene/3d/physics_joint.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/ray_cast.h"
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#include "scene/3d/spatial_sample_player.h"
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#include "scene/3d/spatial_stream_player.h"
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#include "scene/3d/proximity_group.h"
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#endif
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#include "scene/scene_binds.h"
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static ResourceFormatLoaderImage *resource_loader_image=NULL;
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static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
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static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
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#ifdef TOOLS_ENABLED
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#endif
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static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
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static ResourceFormatLoaderShader *resource_loader_shader=NULL;
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#ifdef OLD_SCENE_FORMAT_ENABLED
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static SceneFormatSaverObject *scene_saver_object=NULL;
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static SceneFormatLoaderObject *scene_loader_object=NULL;
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//static SceneFormatLoaderScript *scene_loader_script=NULL;
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#endif
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#ifdef OLD_SCENE_FORMAT_ENABLED
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SceneIO *scene_io=NULL;
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#endif
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//static SceneStringNames *string_names;
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void register_scene_types() {
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SceneStringNames::create();
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OS::get_singleton()->yield(); //may take time to init
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#ifdef OLD_SCENE_FORMAT_ENABLED
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ObjectTypeDB::register_type<SceneIO>();
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ObjectTypeDB::register_virtual_type<SceneInteractiveLoader>();
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scene_io = memnew( SceneIO );
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Globals::get_singleton()->add_singleton(Globals::Singleton("SceneIO",scene_io));
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#endif
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resource_loader_image = memnew( ResourceFormatLoaderImage );
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ResourceLoader::add_resource_format_loader( resource_loader_image );
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resource_loader_wav = memnew( ResourceFormatLoaderWAV );
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ResourceLoader::add_resource_format_loader( resource_loader_wav );
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resource_loader_bitmap = memnew( ResourceFormatLoaderBitMap );
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ResourceLoader::add_resource_format_loader( resource_loader_bitmap );
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#ifdef TOOLS_ENABLED
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//scene first!
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#endif
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resource_loader_theme = memnew( ResourceFormatLoaderTheme );
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ResourceLoader::add_resource_format_loader( resource_loader_theme );
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resource_loader_shader = memnew( ResourceFormatLoaderShader );
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ResourceLoader::add_resource_format_loader( resource_loader_shader );
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#ifdef OLD_SCENE_FORMAT_ENABLED
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scene_saver_object=memnew( SceneFormatSaverObject );
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SceneSaver::add_scene_format_saver(scene_saver_object);
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scene_loader_object=memnew( SceneFormatLoaderObject );
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SceneLoader::add_scene_format_loader(scene_loader_object);
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// scene_loader_script=memnew( SceneFormatLoaderScript );
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// SceneLoader::add_scene_format_loader(scene_loader_script);
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#endif
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make_default_theme();
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_type<Object>();
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ObjectTypeDB::register_type<Node>();
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ObjectTypeDB::register_type<Viewport>();
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ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
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ObjectTypeDB::register_type<Timer>();
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ObjectTypeDB::register_type<CanvasLayer>();
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ObjectTypeDB::register_type<ResourcePreloader>();
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/* REGISTER GUI */
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ObjectTypeDB::register_type<ButtonGroup>();
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ObjectTypeDB::register_virtual_type<BaseButton>();
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_type<Control>();
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ObjectTypeDB::register_type<EmptyControl>();
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ObjectTypeDB::register_type<Button>();
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ObjectTypeDB::register_type<Label>();
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ObjectTypeDB::register_type<HScrollBar>();
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ObjectTypeDB::register_type<VScrollBar>();
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ObjectTypeDB::register_type<ProgressBar>();
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ObjectTypeDB::register_type<HSlider>();
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ObjectTypeDB::register_type<VSlider>();
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ObjectTypeDB::register_type<Popup>();
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ObjectTypeDB::register_type<PopupPanel>();
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ObjectTypeDB::register_type<MenuButton>();
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ObjectTypeDB::register_type<CheckButton>();
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ObjectTypeDB::register_type<Panel>();
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ObjectTypeDB::register_type<Range>();
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_type<TextureFrame>();
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ObjectTypeDB::register_type<TabContainer>();
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ObjectTypeDB::register_type<Tabs>();
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ObjectTypeDB::register_virtual_type<Separator>();
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ObjectTypeDB::register_type<HSeparator>();
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ObjectTypeDB::register_type<VSeparator>();
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ObjectTypeDB::register_type<TextureButton>();
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ObjectTypeDB::register_type<Container>();
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ObjectTypeDB::register_virtual_type<BoxContainer>();
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ObjectTypeDB::register_type<HBoxContainer>();
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ObjectTypeDB::register_type<VBoxContainer>();
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ObjectTypeDB::register_type<GridContainer>();
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ObjectTypeDB::register_type<CenterContainer>();
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ObjectTypeDB::register_type<ScrollContainer>();
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ObjectTypeDB::register_type<PanelContainer>();
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ObjectTypeDB::register_virtual_type<SplitContainer>();
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ObjectTypeDB::register_type<HSplitContainer>();
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ObjectTypeDB::register_type<VSplitContainer>();
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_virtual_type<ButtonArray>();
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ObjectTypeDB::register_type<HButtonArray>();
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ObjectTypeDB::register_type<VButtonArray>();
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ObjectTypeDB::register_type<TextureProgress>();
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#ifndef ADVANCED_GUI_DISABLED
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ObjectTypeDB::register_type<FileDialog>();
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ObjectTypeDB::register_type<LineEdit>();
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ObjectTypeDB::register_type<PopupMenu>();
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ObjectTypeDB::register_type<Tree>();
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ObjectTypeDB::register_type<TextEdit>();
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ObjectTypeDB::register_virtual_type<TreeItem>();
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ObjectTypeDB::register_type<OptionButton>();
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ObjectTypeDB::register_type<SpinBox>();
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ObjectTypeDB::register_type<ReferenceFrame>();
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ObjectTypeDB::register_type<ColorPicker>();
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ObjectTypeDB::register_type<ColorPickerButton>();
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ObjectTypeDB::register_type<RichTextLabel>();
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ObjectTypeDB::register_type<PopupDialog>();
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ObjectTypeDB::register_type<WindowDialog>();
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ObjectTypeDB::register_type<AcceptDialog>();
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ObjectTypeDB::register_type<ConfirmationDialog>();
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ObjectTypeDB::register_type<VideoPlayer>();
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ObjectTypeDB::register_type<MarginContainer>();
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OS::get_singleton()->yield(); //may take time to init
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#endif
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/* REGISTER 3D */
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ObjectTypeDB::register_type<Spatial>();
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ObjectTypeDB::register_type<Skeleton>();
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ObjectTypeDB::register_type<AnimationPlayer>();
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OS::get_singleton()->yield(); //may take time to init
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#ifndef _3D_DISABLED
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ObjectTypeDB::register_type<BoneAttachment>();
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ObjectTypeDB::register_virtual_type<VisualInstance>();
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ObjectTypeDB::register_type<Camera>();
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ObjectTypeDB::register_type<FollowCamera>();
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ObjectTypeDB::register_type<InterpolatedCamera>();
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ObjectTypeDB::register_type<TestCube>();
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ObjectTypeDB::register_type<MeshInstance>();
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ObjectTypeDB::register_virtual_type<Light>();
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ObjectTypeDB::register_type<DirectionalLight>();
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ObjectTypeDB::register_type<OmniLight>();
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ObjectTypeDB::register_type<SpotLight>();
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ObjectTypeDB::register_type<AnimationTreePlayer>();
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ObjectTypeDB::register_type<Portal>();
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ObjectTypeDB::register_type<Particles>();
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ObjectTypeDB::register_type<Position3D>();
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ObjectTypeDB::register_type<Quad>();
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_virtual_type<CollisionObject>();
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ObjectTypeDB::register_type<StaticBody>();
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ObjectTypeDB::register_type<RigidBody>();
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ObjectTypeDB::register_type<CarBody>();
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ObjectTypeDB::register_type<CarWheel>();
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ObjectTypeDB::register_type<Area>();
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ObjectTypeDB::register_type<ProximityGroup>();
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ObjectTypeDB::register_type<CollisionShape>();
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ObjectTypeDB::register_type<RayCast>();
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ObjectTypeDB::register_virtual_type<EditableShape>();
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ObjectTypeDB::register_type<EditableSphere>();
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ObjectTypeDB::register_type<MultiMeshInstance>();
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ObjectTypeDB::register_type<Room>();
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ObjectTypeDB::register_type<Curve3D>();
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ObjectTypeDB::register_type<Path>();
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ObjectTypeDB::register_type<PathFollow>();
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ObjectTypeDB::register_type<VisibilityNotifier>();
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ObjectTypeDB::register_type<VisibilityEnabler>();
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ObjectTypeDB::register_type<WorldEnvironment>();
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//scenariofx
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_type<SpatialSamplePlayer>();
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ObjectTypeDB::register_type<SpatialStreamPlayer>();
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ObjectTypeDB::register_type<SoundRoomParams>();
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#endif
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ObjectTypeDB::register_type<MeshLibrary>();
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AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
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ObjectTypeDB::register_type<SamplePlayer>();
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// ObjectTypeDB::register_type<StaticBody>();
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// ObjectTypeDB::register_type<RigidBody>();
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// ObjectTypeDB::register_type<CharacterBody>();
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// ObjectTypeDB::register_type<BodyVolumeSphere>();
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//ObjectTypeDB::register_type<BodyVolumeBox>();
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//ObjectTypeDB::register_type<BodyVolumeCylinder>();
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//ObjectTypeDB::register_type<BodyVolumeCapsule>();
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//ObjectTypeDB::register_virtual_type<PhysicsJoint>();
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//ObjectTypeDB::register_type<PhysicsJointPin>();
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ObjectTypeDB::register_type<StreamPlayer>();
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ObjectTypeDB::register_type<EventPlayer>();
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/* disable types by default, only editors should enable them */
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ObjectTypeDB::set_type_enabled("CollisionShape",false);
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//ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
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//ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
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//ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
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//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
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//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
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ObjectTypeDB::register_virtual_type<CanvasItem>();
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ObjectTypeDB::register_type<Node2D>();
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ObjectTypeDB::register_type<Particles2D>();
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ObjectTypeDB::register_type<ParticleAttractor2D>();
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ObjectTypeDB::register_type<Sprite>();
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ObjectTypeDB::register_type<SpriteFrames>();
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ObjectTypeDB::register_type<AnimatedSprite>();
|
|
ObjectTypeDB::register_type<Position2D>();
|
|
ObjectTypeDB::register_virtual_type<CollisionObject2D>();
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|
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
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|
ObjectTypeDB::register_type<StaticBody2D>();
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|
ObjectTypeDB::register_type<RigidBody2D>();
|
|
ObjectTypeDB::register_type<Area2D>();
|
|
ObjectTypeDB::register_type<CollisionShape2D>();
|
|
ObjectTypeDB::register_type<CollisionPolygon2D>();
|
|
ObjectTypeDB::register_type<RayCast2D>();
|
|
ObjectTypeDB::register_type<VisibilityNotifier2D>();
|
|
ObjectTypeDB::register_type<VisibilityEnabler2D>();
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|
|
|
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
|
|
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
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|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
ObjectTypeDB::register_type<Camera2D>();
|
|
ObjectTypeDB::register_virtual_type<Joint2D>();
|
|
ObjectTypeDB::register_type<PinJoint2D>();
|
|
ObjectTypeDB::register_type<GrooveJoint2D>();
|
|
ObjectTypeDB::register_type<DampedSpringJoint2D>();
|
|
ObjectTypeDB::register_type<TileSet>();
|
|
ObjectTypeDB::register_type<TileMap>();
|
|
ObjectTypeDB::register_type<ParallaxBackground>();
|
|
ObjectTypeDB::register_type<ParallaxLayer>();
|
|
ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
|
|
ObjectTypeDB::register_type<SamplePlayer2D>();
|
|
ObjectTypeDB::register_type<TouchScreenButton>();
|
|
ObjectTypeDB::register_type<RemoteTransform2D>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
/* REGISTER RESOURCES */
|
|
|
|
#ifndef _3D_DISABLED
|
|
ObjectTypeDB::register_type<Mesh>();
|
|
ObjectTypeDB::register_virtual_type<Material>();
|
|
ObjectTypeDB::register_type<FixedMaterial>();
|
|
ObjectTypeDB::register_type<ParticleSystemMaterial>();
|
|
ObjectTypeDB::register_type<UnshadedMaterial>();
|
|
ObjectTypeDB::register_type<ShaderMaterial>();
|
|
ObjectTypeDB::register_type<RoomBounds>();
|
|
ObjectTypeDB::register_type<Shader>();
|
|
ObjectTypeDB::register_type<MultiMesh>();
|
|
ObjectTypeDB::register_type<MeshLibrary>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
ObjectTypeDB::register_type<RayShape>();
|
|
ObjectTypeDB::register_type<SphereShape>();
|
|
ObjectTypeDB::register_type<BoxShape>();
|
|
ObjectTypeDB::register_type<CapsuleShape>();
|
|
ObjectTypeDB::register_type<PlaneShape>();
|
|
ObjectTypeDB::register_type<ConvexPolygonShape>();
|
|
ObjectTypeDB::register_type<ConcavePolygonShape>();
|
|
|
|
ObjectTypeDB::register_type<SurfaceTool>();
|
|
ObjectTypeDB::register_type<MeshDataTool>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
#endif
|
|
ObjectTypeDB::register_type<World>();
|
|
ObjectTypeDB::register_type<Environment>();
|
|
ObjectTypeDB::register_type<World2D>();
|
|
ObjectTypeDB::register_virtual_type<Texture>();
|
|
ObjectTypeDB::register_type<ImageTexture>();
|
|
ObjectTypeDB::register_type<AtlasTexture>();
|
|
ObjectTypeDB::register_type<LargeTexture>();
|
|
ObjectTypeDB::register_type<CubeMap>();
|
|
ObjectTypeDB::register_type<Animation>();
|
|
ObjectTypeDB::register_type<Font>();
|
|
ObjectTypeDB::register_type<StyleBoxEmpty>();
|
|
ObjectTypeDB::register_type<StyleBoxTexture>();
|
|
ObjectTypeDB::register_type<StyleBoxFlat>();
|
|
ObjectTypeDB::register_type<StyleBoxImageMask>();
|
|
ObjectTypeDB::register_type<Theme>();
|
|
ObjectTypeDB::register_type<ImagePathFinder>();
|
|
ObjectTypeDB::register_type<BitMap>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
//ObjectTypeDB::register_type<Volume>();
|
|
ObjectTypeDB::register_type<Sample>();
|
|
ObjectTypeDB::register_type<SampleLibrary>();
|
|
ObjectTypeDB::register_virtual_type<AudioStream>();
|
|
ObjectTypeDB::register_type<AudioStreamGibberish>();
|
|
ObjectTypeDB::register_virtual_type<VideoStream>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
ObjectTypeDB::register_virtual_type<Shape2D>();
|
|
ObjectTypeDB::register_type<LineShape2D>();
|
|
ObjectTypeDB::register_type<SegmentShape2D>();
|
|
ObjectTypeDB::register_type<RayShape2D>();
|
|
ObjectTypeDB::register_type<CircleShape2D>();
|
|
ObjectTypeDB::register_type<RectangleShape2D>();
|
|
ObjectTypeDB::register_type<CapsuleShape2D>();
|
|
ObjectTypeDB::register_type<ConvexPolygonShape2D>();
|
|
ObjectTypeDB::register_type<ConcavePolygonShape2D>();
|
|
ObjectTypeDB::register_type<Curve2D>();
|
|
ObjectTypeDB::register_type<Path2D>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
ObjectTypeDB::register_type<PackedScene>();
|
|
#ifdef OLD_SCENE_FORMAT_ENABLED
|
|
ObjectTypeDB::register_type<ScenePreloader>();
|
|
#endif
|
|
|
|
|
|
ObjectTypeDB::register_type<SceneMainLoop>();
|
|
|
|
OS::get_singleton()->yield(); //may take time to init
|
|
|
|
|
|
}
|
|
|
|
void unregister_scene_types() {
|
|
|
|
clear_default_theme();
|
|
|
|
memdelete( resource_loader_image );
|
|
memdelete( resource_loader_wav );
|
|
memdelete( resource_loader_bitmap );
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
|
#endif
|
|
|
|
|
|
memdelete( resource_loader_theme );
|
|
memdelete( resource_loader_shader );
|
|
#ifdef OLD_SCENE_FORMAT_ENABLED
|
|
memdelete( scene_saver_object );
|
|
memdelete( scene_loader_object );
|
|
// memdelete( scene_loader_script );
|
|
memdelete( scene_io );
|
|
#endif
|
|
SceneStringNames::free();
|
|
}
|