godot/editor/export
2024-03-28 11:53:03 +02:00
..
editor_export.cpp Linux: Handle export preset compat with 'Linux/X11' platform name 2024-03-01 15:12:54 +01:00
editor_export.h Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00
editor_export_platform.cpp [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
editor_export_platform.h Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
editor_export_platform_pc.cpp Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_plugin.cpp Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_plugin.h Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_preset.cpp Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle 2024-02-19 00:08:22 +01:00
editor_export_preset.h Add an Advanced Options toggle to the editor export preset 2024-02-18 10:43:58 -08:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
export_template_manager.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
project_export.cpp [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
project_export.h [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
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