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fe52458154
Happy new year to the wonderful Godot community!
58 lines
2.8 KiB
C++
58 lines
2.8 KiB
C++
/*************************************************************************/
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/* random_pcg.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "random_pcg.h"
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#include "core/os/os.h"
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RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
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pcg(),
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current_inc(p_inc) {
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seed(p_seed);
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}
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void RandomPCG::randomize() {
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seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
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}
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double RandomPCG::random(double p_from, double p_to) {
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return randd() * (p_to - p_from) + p_from;
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}
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float RandomPCG::random(float p_from, float p_to) {
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return randf() * (p_to - p_from) + p_from;
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}
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int RandomPCG::random(int p_from, int p_to) {
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if (p_from == p_to) {
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return p_from;
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}
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return rand(abs(p_from - p_to) + 1) + MIN(p_from, p_to);
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}
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